There’s a great article on MassivelyOP.com about some of the additional changes coming with the Free to Play move by Wildstar this fall. They will be implementing dungeons at a lower level, completely revamping the stat system and adding neighborhoods to the housing. Neighborhoods will allow up to 5 players to connect their housing plots with a common area in between. Stats will be simplified to 4 main stats – health, armor, attack power and support power (much simpler to understand than Moxie, Vigor etc), but stats can also be refined with sub-stats. The first dungeon will be at level 15 and new dungeons will be available every 5 levels from there. There will also be a loyalty program with goodies for folks that bought the game, were subscribers etc.
Just FYI, we discovered last night that there is actually a character limit to how many folks you can add to a Circle in Wildstar. To help that, we’ve also created a private chat channel so we can still keep in touch if you don’t happen to be added to the Circle. So, to keep up on alliance happenings be sure the /chjoin HammerStrike next time you’re in game.
Chat commands are:
- chjoin /chjoin [channelname] [channelpassword] – joins a specified channel
- chleave /chleave [channelname|channelnumber] – leaves the specified channel
- chlist /chlist [channelname|channelnumber] – lists the members of the specified channel
- 1 /1, /2, /3, /4, /5, … – commands for accessing custom chat channels after using /chjoin
As we were discussing in guild chat last night, here’s the reason for a subscription based game. Incoming! The Strain! The first major content patch for Wildstar. The patch will include 2 new zones full of single player, 5 man and 20 man content and some really cool challenges.
From the MMORPG article
Jeremy reiterated the studio’s stance that they’ll be releasing a brand new content drop every 4-6 weeks, to make sure that players are getting their subscription dollars. He wasn’t so bold to promise new content every 28 days, but he did say that Drop 1 was feature complete before launch, and that Drop 2 was damned close as well, with Drop 3 in final stages. About 33% of the team is currently working on new content for the Drops, and as the launch stuff settles down that’ll become about 50%.